Watery Sphere – 3. Aarakocra Spelljammer Spelljammer: Adventures in Space. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. You touch a point and infuse an area around it with holy (or unholy) power. Related: Dungeons & Dragons: How To Build A Bladesinger Wizard If you want to focus on raw. Sphere. Vitriolic Sphere deals damage twice, once on the turn you cast it and again on the next turn, so I figured you'd add the damage to each damage roll. Description. You conjure a bright green sphere full of corrosive acid. 1 action. A creature is blinded while in the wall’s space and must. A frigid beam of blue-white light streaks toward a creature within range. Temps d'incantation : 1 action. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vial of Green Dragon ’s breath. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. radius around the primary target. For those of you who don't play dnd, Vitriolic sphere is a 5th level. Range: 30 feet. Each creature in that area must make a Dexterity saving. Dungeons & Dragons 5e Spells. DND-spells. Spell are roughly fit into 4 tiers are 1-2, 3-5, 6-8, 9. While antimagic field's description negates any magical effects within the field (-sphere). The chosen space must be on a surface or in a liquid that can support. Other classes may also have access to certain spells under certain conditions. When both spells are affected by this feat, Vitriolic wins by 8. Absorb Elements. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. The sphere can hover in the air, but no more than 10 feet off the ground. It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. That sounds cool, but I don't have the new book : Arguably, most 9th level spells shouldn't be 9th level spells. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. 170 Tags: sorcerer wizard level4 action evocation. 1 Action. by Brandon Gregory. Other classes may also have access to certain spells under certain conditions. choose a number of wizard spells from your spellbook. 23 XGE. If the target is a creature, it is grappled (escape DC 16). 5th-edition of the Dungeons & Dragons® ruleset. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. Thank you for looking! Divination Wizard here and I have space for one more spell for my level up. Vitriolic Sphere Sources: EE. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. Warding Wind. Fireball. . Planetar. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. Duration: Instantaneous. Casting Spells Introduction. AoE spells (or area of effect spells) are a big part of DnD 5e. wide is considered a large creature, but they still take up a 10 ft. Range:30 feet. Control Water – 2. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. If the attack hits, deal 3d8 damage of the damage type you chose. 10. Flaming Shpere: A 5-foot-diameter sphere of fire appears in an unoccupied space of. This spell creates a sphere centered on a point you choose within range. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Affected creatures take 6d6 points of acid damage. It's…Upon gaining access the third level spells, Fireball, Lightning Bolt, Wall of Water and Wall of Sand become available, and make good use of the Evocation Wizard's tendency to draw from elemental power to stop enemies in their tracks. Welcome to Flutes’ exhaustive guide for D&D 5e Druid multiclassing character concepts. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Creatures that succeed on their Reflex saving throws take half of this damage. Fireball, Fly. The Hexvoker is a popular concept. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. On a successful save, a creature takes half the. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Sortable Table. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. Purify Food and Drink (Ritual) 5e Resistance 5e Heroes’ Feast 5eProtection from Evil and Good 5e Etherealness 5e Blindness/Deafness 5ePosts: 1,532. For the complete sorcerer list, see Sorcerer Spell List. 16. On a successful save, a creature is ejected. VS does between 37. D&D 5th Edition Compendium. Hit: 10 (2d6 + 3) bludgeoning damage. The sphere can hover but no more than 10 feet off the ground. An unwilling creature must make a Dexterity saving throw. Wall of Fire – 4. 4th-level evocation. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. The affected target then makes a Reflex save. Casting Time: 1 action. On a hit, the target takes 2d6 fire damage. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. It lasts for the duration. Casting Time: Action. There are many kingdoms,. + 40 ft. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. Other classes may also have access to certain spells under certain conditions. Some spells can target only a creature (including you) that you touch. Spell Resistance: Yes. Add to Cart. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 4環 塑能系. Any affected creature moving out of the. On a successful save, a creature is ejected. 5 and 15. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. 75 on a successful save. Flaming Sphere creates a 5-foot-diameter sphere of fire on an unoccupied space that lasts for up to 1 minute, concentration permitting. All creatures in a 10-foot-radius sphere are forced to complete a Wisdom saving throw or be affected by the spell. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). Vitriolic Sphere. A scintillating sphere is a massive electrical discharge that deals 1d6 points of electricity damage per caster. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. At the successful casting of the spell, you conjure a sizzling emerald sphere. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). Each creature in a 20-foot radius must make a Dexterity saving throw. Here's a pure damage spell to compare to. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. It is slightly silly, and though it seems to almost work per RAW as a GM I would have a couple issues with it. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. The casting time of spell is 1 action and range. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. . The sphere remains for the spell’s duration. Choose one creature, object, or magical effect within range. That's 1256 ft^2, or 50 squares on a 5'x5' grid. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. As a Wizard subclass it sits next to bladesinger but gets to be different. Vitriolic Sphere: Worse damage than fireball on a successful save and better any more damage on a failed save. Cloud of Daggers Concentration Conjuration • V, S, M. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. Actions. Vitriolic Sphere: Death by Slug Puke. Each creature in a 10-foot-radius sphere centred on a point 5 feet of the original target must make a Dexterity saving throw. /2 levels) Effect: 1-ft. Each creature in that area must. The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). If they fail they take 6d4 next round and. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Make a ranged spell attack against a creature in range. Average of 37. 1st level damage spells never keep up all that great past level 4. The darkness spreads around corners. Solars are powerful angels who sometimes act as commanders over other angels. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. 2nd Level. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Spells can be filtered by: All. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. . Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out. A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Columns. You create three rays of fire and hurl them at targets within range. The sphere’s space is difficult terrain. 塑能. About ; Layout ; Membership ; User Guide ; Help Docs . Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The description of the spell says it does xd4 damage in a 10' radius. You move like the wind. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bombardier Spells table. Vitriolic Sphere. You have advantage on the attack roll if the target is in the sphere. On a failed save, a creature takes 10d4 acid damage immediately and 5d4 acid damage at the end of its next turn. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Any creature restrained by the sphere is knocked prone in the space where it falls. 99. Flames wreathe one creature you can see within range. If they fail they take 6d4 next round and. The vitriolic sphere also splashes acid in a 9-ft. The target of a spell must be within the spell's range. Help and suggestions appreciated to find the best and most useful spells!I have subtle and empowered metas. Finally, Dungeons & Dragons Legendary Magic Tattoos can cover an entire half of a character's body, like both arms and torso. 4. The vitriolic sphere also splashes acid in a 9-ft. Range: 60 ft. 4th-level evocation. 20. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). The spell created a shimmering emerald-green sphere of acid about 1 foot (0. DESCRIPTION. 創角基本教學(笑喜提供). Type to search for a spell, item, class — anything! Searches must be at least 2 characters. World: Forgotten Realms setting takes place on a continent called Faerûn on the planet Toril. Hello, So last night our resident sorcerer dropped this spell on some bad guys. 5 (average on a failed save) acid damage, level 4 fireball does between 31. Cantrip. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. You create a bolt of lightning that arcs toward a target of. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Chain Lightning. No. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. Vitriolic Sphere, Locate Creature: 9th: Contagion, Seeming: Underdark Spells. Vitriolic Sphere. So the sphere can be moved by pushing. If a deity has come to the your plane and is helping your party directly, they could cast spells that. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. 5 average), and a bonus 5d4 (12. 持續時間: 立即. I've always. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. The water then vanishes. The power's description doesn't explicitly mention the Melee keyword for the sphere's attack, therefore that attack is not a Melee attack. This list was manually compiled by editors of this wiki. Invisibility Sphere. Vial of Green Dragon ’s breath. The following is a sortable list of 85 Eldritch Knight spells for 5th ed. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. Each creature in that area must make a Dexterity saving throw. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 3 rd-level conjuration. 170 Tags: sorcerer wizard level4 evocation. Vitriolic Sphere is a evocation cantrip spell, its a good spell in 5e, because the casting time of spell is one action and range are 150 feet. Bludgeoning. On a failed save, the target also burns for the spell’s duration. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. The sphere obliterates all matter it passes through and all matter that passes through it. 213, bold added): Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. Components: V S M (A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous. Spell Level: 4. 10. Any affected creature moving out of the. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Immolation. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. 4th-level evocation. With this build your constitution score will be serviceable, so you can really take advantage of this feat. In fact, 181 spells in DnD 5e are AoE spells. Zephyr Strike. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. This creates a radius of exactly what the spell has in the description. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. A little bit less upfront (25 vs 31. ). Anyone caught in the blast will suffer severe acid damage. | +1d8 per slot level above 1st. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. Targets the same save and effects the same radius. An unwilling creature must make a Dexterity saving throw. 6 Evocation. Each creature in that area must make a Dexterity saving throw. 6. When choosing this feat, consider giving yourself advantage on constitution saving throws. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. . These magic tattoos feature a design that heavily focuses on a specific color. So sure, a creature that’s 11 ft. Pyrex said: This has to be the most badly worded spell I've seen in a long time. Range: 150 feet. . Gallery DnD 5e Classes Ranked – The Best. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. Spells can be filtered by: All. Edit: failed my grammar save. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Oof, I've looked myself and I haven't found anything on Sembia. 1st Level. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Casting Time: 1 Action. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. All Spells. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Both phlogiston and crystal spheres where ideas from alchemy. Range: 150 feet. List of pages tagged with sorcerer: Abi-Dalzim's Horrid Wilting. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Sorcerer Wizard. Source: Xanathar's Guide to Everything. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Target: A touched point. Sphère de vitriol. At level 5, the Firebolt cantrip deals 11 damage without using a spell slot, and the Eldritch Blast cantrip deals 21 damage without using a spell slot. Stacking of Vitriolic Sphere. Cantrip. 5th Level. Cantrip. The Hexvoker is a popular concept. Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. On a successful save, a creature is ejected from that space to the nearest. 3rd – Darkness, Phantasmal Force. 664 feet. Dominate Beast – 3. But since this says "when you cast" maybe it's only applied on the turn you cast it, and not on subsequent rounds. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. Until the spell ends, the sphere moves with you, centered on you. Earth Tremor. It's a 1-foot sphere that explodes, splattering everything in a 20′ sphere. The gnome locks eyes with the orc, and as the gnome's eye turns a light pink, the orc drops his greatsword and just walks away. 5 (average on a successful save) and 12. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Sadly force damage doesn't work with the Elemental Adept feat (force isn't an option). You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. ) Spell Description. additional 20 feet. A searchable/sortable table of all the material spell components for Dungeons & Dragons 5e and the spells they correspond with. Sphere of Annihilation. Here is a list of all the acid spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). Creatures that fail their Reflex saves. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. 濃酸球 [Vitriolic Sphere] XGE. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. It blocks line of sight but not movement. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. Athas, for example, is a sealed crystal sphere with only access to the elemental planes and 'the Gray' and. Wizard. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. Any creatures within the splash radius must save vs. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. 1 Minute. Eberron is a particularly interesting case because up until 5e it wasn't quite thought of as being part of the same Prime Material Plane as other settings like the Forgotten Realms. Forum list *Dungeons & Dragons One D&D (5. Choose one creature, object, or magical effect within range. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). And so IMO Storm Sphere is a good spell. VS does between 37. The only restriction is that the attack's target has to be adjacent to the sphere, but a close blast 1 or a [non-provoking] ranged 1 attack has the same effect. Stacking of Vitriolic Sphere. Chain Lightning. 3 cubic feet an area of 5026. • Otiluke's Freezing Sphere • Otto's Irresistible Dance • Planar Ally • Primordial Ward. 4th-level evocation. The one thing that I hate is when sorcerers or wizards cast a fireball that perfectly hits enemies in the AOE. Vitriolic Sphere. Pick a target you can see within range and the sphere flies unerringly toward the target. Range: 150 feet. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. At Higher Levels. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. On a failed save, the creature takes 1d4 piercing damage. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). Dragon's Breath. 5th Level. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. The sphere can have a radius of up to 40 feet. 【ほぼ全品10%off!4日20時から5時間限定】ウブロ hublot クラシックフュージョン ブラックマジック 542. View source. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. Sphere of Annihilation. Vial of Green Dragon ’s breath. Printable spells cards for D&D 5e - choose your cards and print them easily. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). can hold this magic longsword and use a bonus action to speak the command word Galas-var, causing the sword to emit a pale blue glow that sheds bright light in a 20-foot radius and dim light for an. Each creature in that area must make a Dexterity saving throw. When the tattoo is on your skin, you. 浓酸球 - 龙与地下城TRPG - 灰机wiki. Components: V, S, M (a drop of. Vitriolic Sphere (Spell Compendium, p. You teleport yourself to an unoccupied space you can see within range. Components. 60 ft (5 ft ) Slashing. This fireball deals 106 points of damage per caster to all the enemies in that area. You pinch the marble between your fingers and intone the spell. My doubt is what dragons/elemental type should I choose, taking into account including the best cantrip (at.